WALTER’S STORY, Part Two [Walter Shindell, a genial truck driver on his way to New Jersey, has been delayed in Dallas, Texas, as being a Good Samaritan leads him to a confrontation with a destructive six year-old and a more sinister entity that has possessed her. Not the least of his shocks is the discovery that he may possess superhuman powers himself!] ======================= >> //You shut him down somehowstop himmaybe you canstophim forever and >> free us....// The voice echoes through his head, startling even as it amazes Walt. So many strange things have happened in the last few hours, his "scared circuits" were overloaded a few plot twists back . For a flickering moment the thought goes through Walt's head that the "surferdude" voice was far too easily frightened; there had been no reason for Walt to be afraid of Jamie... >>**FREE!** >>**ME!!!!** Now this voice, the one that Walt subconsciously attatched to the cold hearted young man that had appeared, this was another matter entirely. Walt had seen enough young toughs with icewater in their veins to recognize the danger in this one. *This* voice was enough to send a chill through Walt, for reasons he couldn't quite define... >> //...Daddy!// Jamie's plaintive cry tore through Walt, the fear and desperation in it cutting deeply into Walt as well. That poor little girl was somehow wrapped up in something that was probably over everyones' heads, let alone a childs. It was clear to Walt that *he* had only the slightest idea what was going on! Walt sags against the side of the ambulance, emotionally and mentally drained by the strangeness of all that has transpired. He turns and notices the two agents with the rifles for the first time. Shaking his head wearily, Walt speaks. "Neighbors, why don't you put away the guns and make yourselves more useful; there's plenty o' folks in that hospital what need helpin' more than we need shootin'." Then he turns and tries to keep Richard from hurting himself even more than he already has. -Walt- <><><><><> [GM] One of the agents glares at you. "You're goddamned lucky you don't get arrested for interfering with a federal agent!" Then they turn to Richard, see that he's in a basically incoherent state, and apparently decide to leave him alone for now. More dark suits like the ones that got torn up in front of the medical center now appear, spilling out of a dark, unmarked van. They converge on the two armed agents, and the group meets in a huddle. You overhear the word "Legion" being mentioned several times. <><><><><> Walt only pays partial attention to the conversation between the agents; he may believe in and support the way the country is run, but that doesn't mean that he can't recognize 'bozos' when he sees them. Right now he's more concerned for Richard and Laurie, and with this 'Legion' and what exactly they have to do with it. He walks over to Richard and leans in close, so that the agents won't be able to overhear him should they grow more interested in what he's saying than trying to avoid the blame for whatever happened here. "Listen, Rich" he says, voice pitched low and sympathetic, "you have to snap out of it. What do you know about this 'Legion'? However I did it, I shut it down once...you heard the voices. Maybe, God knows how, but maybe if you can give me some clue as to what is going on here I can get her back!" His words do not betray the uncertainty that he feels about this, only showing the resolve to get her back...somehow. "You have to tell me what's going on, and we have to get out of here." -Walt- <><><><><> [GM] Richard looks up at you. "I don't know s*** about this 'Legion', and I don't what the hell you mean by voices. My daughter had a.....power. We brought her here to figure out what was going on, she was throwing things around the house like a...a poltergeist. My wife...." his eyes widen. "My wife was right next to her, that explosion...." He crumples back to the ground with a moan. <><><><><> "His daughter had 'a power'?" Walt thought to himself. That was like saying that the Grand Canyon was 'a ditch' or that Star Trek was 'a show'; at best an understatement. Walt had seen this little girl (or whatever it was that was controlling her; possession didn't require that much of a leap from psychic powers) pick him up without touching him, and he'd seen her floating in mid- air and glowing like a firefly. And if she (or her controller) was the one that caused that explosion, well then this was a *huge* amount of power that they were talking about. Walt frowned, looking puzzled; what did all this have to do with him? "Surfer Dude" had said that somehow Walt had stopped 'Legion', at least for a while, and had seemed pleased and startled by that. Now Richard was telling him that he hadn't heard any of the shouting or voices that Walt had. And on top of it all, it seemed from the presense of the Federal agents and their general level of preparedness that they were aware that this sort of thing was going on. And here was Walt, cast into the middle by his own choice. Of course, back when he first got involved in all this (was it really only earlier today?), he didn't have any idea that this was going to turn into some kind of Natiional Inquirer headline, like "TK tot trashes Texas" or some such garbage... But it was true, and if what the voice told him was true as well, then *he*, Walter Richard Shindell, had some sort of powers as well. Walt laughed at the notion, it was so ridiculous, but too many things had gone on for him to write off the notion entirely. Things like the fact that while the guards had been completely shredded by the blast and the flying glass, he hadn't even been scratched. Things like the fact that he was hearing all these voices, one of which Walt was sure belonged to Laurie, and Richard hadn't heard a sound, nor apparently had the agents. And then there was the statement from "SurferDude", the words that echoed in his mind still... //You shut him down somehowstop himmaybe you canstophim forever and free us..// For whatever reason, Walt was here now, and in up to his neck, but that was the way it was, and belly- acheing wasn't going to help anything. No, right now was the time for clear thinking, and it was clear that Richard couldn't think. As Walt shook his head, clearing away the haze of deep thought, he looks around. If there are any of those agents around still, he'll try and get one's attention. "Excuse me, neighbor, but is there anything you all are planning to do with my friend Richard here? Seems to me he's in pretty rough shape, both mentally and physically, and somehow I think slouched on the pavement next to an ambulance isn't really the best place for him." Shaking his head, Walt turns to look at the slumped figure of a grieving father and husband. "Laurie, where are you girl" he wondered to himself, not really expecting an answer. -Walt- <><><><><> [GM] "Are you a friend of Mr. Coris?" one of the agents asks. "You'd better look after him for now. We'll be in touch when we know more about the status of his daughter." Another one says, "Hold it." He approaches you, and shows you a badge: Special Agent Mark Ewing, Department of Defense. "Why don't you tell me just what happened inside? I know you're probably thinking things are moving a bit abruptly, but trust me, this is an emergency situation and we have to act accordingly." <><><><><> Walt scrutinizes the badge, noting the number and trying to make sure that it is a DOD badge. "Wait a minute!," Walt thinks to himself, "what's DOD got to do with any of this?" The answer came right on the heels of the question; if there was some sort of paranormal business going on, DOD would probably end up getting involved. "Matters of National security" and all that. Now, it may be that a little warning light went off just then, when Walt was thinking about what he was going to tell this agent Ewing. Unfortunately, he'd never really gotten into the habit of automatically defying authority, and he'd always bee taught by his mother to be "properly" respectful of people such as this (as long as they were polite). "Well, sir, it really is pretty straight forward, strange as that may seem. I was standing out front with Richard while he talked to the two agents. By the way, are they allright? Anyway, all of a sudden there was this huge explosion; a strange one, though, what with no heat or flame to go with the shock wave. Glass went everywhere, and the agents and Richard got chewed up pretty bad. Next thing I know, Richard's running inside to try and find his wife and his daughter, and the agents are bleeding. I ran out to the truck to get the first aid kit and to call the rescue and the police. I did what I could for the agents, then ran after Richard to make sure he was OK. When I found him, he was standing in a hallway." "Laurie, his daughter, was standing there also...well, not standing, exactly; more like floating and glowing. I heard this voice in my head then, warning me that I might want to run away. Before I really could, though, she "grabbed" me somehow, liftend me up in the air without touching me...isn't that called... Telekenesis or something? Anyway, she pulled me in close and I think was going to do something terrible. Actually, I'm not sure it was her, not really; I have this feeling that someone/thing called "Legion" is behind this. But back to the corridor; she was about to do "something", when the glow and the floating just...stopped. I fell, she fell, and that same voice in my head went off on how I had "turned him off", stopping whatever power was at work. I don't know how or why, but she/he/it did stop. Richard didn't hear the voices, but I could hear the "SurferDude" voice, the "Cold" voice, and the then there was Laurie's scream. This guy with really cold eyes appeared where Laurie had been, and then dissappeared a couple of seconds later." "That's about it." -Walt- <><><><><> [GM] The agent looks hard at you for a few long moments. And asks you to repeat the part about Jamie grabbing you, and the voices, and how you "shut her off". Then he says, "Mr. Shindell....have you been watching the news? You've heard about superhumans, showing up around the world?" "From what you've told me....I think you might be one yourself." <><><><><> Walt mentally curses, hoping that the agent would have been able to come up with some more rational explanation than the one that Walt had arrived at on his own! He sighs, shaking his head in resignation. "Nothing for it then, I suppose; if that's the way it is then that's the way it is. No use trying to wish it away." //Jamie?// He feels foolish, acutely aware of how completely clueless he is with regards to the "hows" of all of this. But he has to find her, somehow, and right now this is the sanest of his insane choices. The only thing that Walt can think to do is think of her, to try and remember the fleeting glimpses of her when she was just a little girl, and not some coldly powerful...*thing*. He brings an image of her to mind, concentrating on her voice, how frightened that little girl had sounded as she faded from sight. //Jamie, I don't have the foggiest notion even if you'll hear this, but I got to try...can you hear me, darlin'?// Desperation giving him a determination that borders on foolishness, Walt tries that which up until today he had thought was the stuff of books and movies. He tries because somewhere there is a little girl who is lost (in more ways than one) and who's daddy is going mad with grief and fear. //Jamie?// -Walt- <><><><><> [GM] If Jamie can hear you, she's not answering. "You've just seen the kind of damage some of the supers can do," the federal agent tells you. "The entity we've been calling 'Legion' is one of the most dangerous. If you have some kind of ability to neutralize superhumans....we need you. We only have a few superhumans on our side right now. The government is willing to be VERY generous to those of you who will work for us and help control the ones that are running amok. If you heard what just happened in Israel, you know that people like you may be the only protection normal people have, against super- terrorists like Deathstorm and Legion." <><><><><> Too late, Walt chided himself for being *so* straightforward; this was *not* the way that he had wanted this conversation to go! But, as his ma used to say, "you made your bed, now lie in it"; he'd said it, so now it was time to deal with it. "Well, agent, all I know is what I told you...no, wait, there is one more thing that I forgot to tell you. I don't know if it means anything, but best we get all this out in the open right here and now. Back when some of you boys were coming through the hospital with their rifles, they got all weird like when they tried to, well, "deal" with me. They suddenly were tripping all over themselves, like they were clowns at a circus...no offense." Walt is quiet for a moment, weighing his options. If he *did* have powers, what then? Walt had been given too many values growing up not to feel that he should use them to good effect. But what happened to *him* if he did agree to help the government? Would it be like being drafted, only forever? He just didn't know. But he had to find out. "I *may* have powers, agent; I'm not completely sure. But even if I *do* have powers, I don't know what exactly they are or how to use them. So I don't know how much help I'd be in the first place. On top of that, I still have a truck-load that I contracted to deliver to New Jersey (I think). I signed a contract to do that, and Walter Richard Shindell keeps his word. But if you still think that I might be of some use, or can tell me how to use whatever powers it may be that I *might* have, well then I'll listen at least. It's not that I *don't* want to help my country...I just don't know how exactly I could." Walt looks around, trying to spot the two who tried to attack him. "We might want to have a word with those two boys what tried to slug me. I don't much mind about that, but maybe they can tell you why they got all goody-like just then." "By the way...who or what exactly is Deathstorm?" -Walt- <><><><><> [GM] He stares at you. "You haven't been watching the news?" At your blank look, he shakes his head. "Deathstorm is a super-terrorist who just killed almost a thousand people in Israel. The Israeli military couldn't stop him...he finally got beaten by another superhuman; an American, apparently. He's being kept in a drugged stupor by the Israelis right now." "We already have a facility set up to study superhumans. We don't have a lot of data right now; there's only a few who have come forward to help us out. And it's been kept pretty secretive until now. But I know the scientists there would love to get another test subject...c'mon, that was a joke, more or less. They do have all kinds of tests they want to run, but obviously it's in our interests for the 'subjects' to stay happy and healthy if we want you to help us fight the bad guys." "Look, the facility is located in Virginia. That's almost on your way...assuming you absolutely have to finish this trip of yours. I guarantee, I can have a government contractor take your load the rest of the way for you, and make sure you get full payment." "Sorry about the two agents who tried to rifle-butt you, but you were in the way, and while no one wants to hurt a little girl....well, you saw the kind of damage she can do. I don't know about this suggestion that you made them fall. Maybe you have a telekinetic talent yourself, but let's not start assuming that every odd thing that happens is due to some paranatural ability." <><><><><> Walt listens to the agent's sales pitch, patiently analyzing the words that he uses. It *sounds* good, but a contract is a contract, and Walt was not about to renege on this one, regardless. When the agent is through, Walt clears his throat, then speaks. "Well sir, it sounds right nice, and I'll be more than willing to come by and let you run all sorts of tests on me...*after* I run this load to Jersey. If it is "right on the way" then it won't matter if I just run this load out there myself." Walt looks torn, but to him his duty is clear; the contract has to be completed before he could do anything else. Then he would go to Virginia and see if the government could figure out what powers he might have. "That's the best offer you'll get from me...give me the phone number and the address of that there research facility and I'll drop by after I haul this load to Jersey". Walt then turns to Richard, kneeling down next to his slumped form to talk with him. He lays a comforting hand on Richard's shoulder, trying to communicate his understanding. "Richard, I have to get going now, but I wanted to talk to you before I left. I have to haul this load on out to New Jersey, and then I'm going to go and see what this here "Research Facility" is all about. If you want to come out to Jersey with me, thats OK; I'd welcome the company and you might be able to use some too. If not, I'm not going to leave until I know what you're going to do. Sounds hokey, I know, but somehow we're stuck in this together. Either way, though, I promise you this much...we'll get her back to you, safe. I don't know exactly how or when, but I'll do my darndest to see that it happens." Walt turns back to the agents, standing up. "Well, as soon as my friend Richard here decides what he's going to do, I'll be on my way. The sooner that I get going, the sooner that I'll get to your place in Virginia". -Walt- <><><><><> [GM] Richard just shakes his head. "Why the hell would I want to go to New Jersey?" he asks. "I've got nothing there. Nothing here either." He seems in a state of deep depression- not surprisingly! "We'll make sure he's all right," the government agent says. He hands you a business card, with his name (Special Agent John McHenry) and a phone number. "You can call collect." <><><><><> Walt pockets the card, claps Richard on the shoulder, and then heads through the crowds out toward the front lot of the medical center. He shakes his head, amazed that it's only been a few minutes since he arrived. "Still was plenty of time to change things right proper, though" he muses, climbing up into the cab of his truck. It feels good to be back in familiar surroundings after the craziness of the day. "Well, ol' girl, what do you think? Is ol' Walt one of them there 'supermen'?" He runs his hand lovingly along the dash and interior, happy once again now that he's back in his element. He fires up the engine, eyeballing the gauges to be sure that everything is still in working order. That done, Walt checks the mirrors carefully, then signals and pulls out of the parking lot. Next stop - New Jersey! ***** Well, such long, relatively dull trips are the perfect time to think, and Walt has more than enough to think about! He mulls over all that went on, over and over again, trying to remember everything that happened as closely as he could. He also thinks about what he should do if he *does* have powers. Along the way he picks of a few newspapers and magazines, trying to find out about the sorts of thigns that have been going on with "Deathstorm" and the like. He really doesn't like what he sees; terrorism has always seemed to Walt to be the way of the coward and the villain. Having a beef with a government or a country is one thing, but Walt couldn't stomach taking it out on innocent bystanders, no matter which government or group it was that did the killing! What he was left with was the sure belief that if he did have powers he had a responsibility to use them responsibly, and to try and do what good he could with them. Like it or not, Walt was a "good" guy, and would act accordingly. He felt good as he drove to Virginia, the cargo off his conscience now that it had been delivered (on time, to boot!). Whatever was coming, Walt as free and clear to find out what it was, and deal with it as he thought best. -Walt- <><><><><> [GM] Well, you have a number, but not a location, in Virginia. When you call, someone answers with "4583." (The last four numbers of the phone number you called.) Not even a hello. <><><><><> Walt pauses for a moment, unsure of exactly how to respond. Somehow he never thought that he'd be calling a top secret phone number in the dead of the night from a Maryland truckstop phone booth. He'd also not really know what sort of answer he was going to get. Somehow, he'd rather expected someone with a sort of German accent to answer with "hello, zis iz se top secret rezearch fazilty, how my I help you?" "Um, well, I was given this here number by one of your agents, and I'm callin to find out where you all are at so that I can come by for a spell. I'm Walt Shindell, and I was in Texas when the Medical Center exploded." Walt waits for a reply, some directions, anything, so that he can head on to the facility. By now his curiousity has gotten the better of him, and he is anxious to find out for himself. -Walt- <><><><><> [GM] There is a short pause, and then the voice says, "Could you hold on for a moment, please?" After another, longer delay, a second voice comes on the line, but one you still don't recognize. "Mr. Shindell? My name is Dr. Lansing. Yes, we were told to expect you. Umm, are you still driving an 18-wheeler?" You confirm that you are. "Well, our facility is rather, ah, not public. We don't have too many big rigs driving in here. Could we arrange for you to leave your truck in a government lot in Washington, and drive you out here in a government car? Don't worry, it will be a secure lot, your truck will be safer than anywhere you could put it." [I'm assuming he'll agree, albeit reluctantly. After all, you can't take your truck EVERYWHERE. But if he seriously resists that idea, we'll redo the next part.] The lot is indeed a secure one, with a fence and 24 hour guards. There are mostly unmarked cars and vans, but a few cargo trucks and one other big rig. Another man in one of those generic dark suits meets you and shows you a badge like the one you saw back in Dallas. He drives you out into the Virginia countryside, finally pulling off on a back road, driving into what looks like an ordinary large ranchhouse, sitting in the middle of a large tract of farmland. <><><><><> Walt feels like he's leaving his child at kindergarden for the first time as the government agent drives him away from the concentration camp-style parking area. But the sense of mystery, of the "unknown" has subtly began to infect Walt, and he is interested to see what happens next. The silence of the agent and the innocuous appearance of the facility don't surprise him; after all, it would be *really* stupid to just hang out a sign that said "Top Secret Research Facility : Keep Out". The fact that the facility is out in the countryside only makes him happier about the decision. Walt had been raised on a farm, and though he enjoyed his work there was always part of him that missed the rolling hills and greenery of the countryside. Maybe this wouldn't be so bad after all. And if he *did* have powers of some sort, heck, he'd do what he could to help out. He didn't much like the idea of sitting by while some super-powered maniac cut down the innocent bystanders. Walt waits, allowing himself to be guided by the agent to whatever destination is awaiting him. -Walt- <><><><><> [GM] Inside, you meet a Dr. Kinnet, and Special Agent Lyle Mabe. Dr. Kinnet says he's one of the biologists working here. Mabe is one of the field agents. "Trying to recruit supers to help us against these dangerous lunatics, like the one that you met in Texas", he says. Kinnet tells you that Dr. Culbrand is in charge of the facility, but he's with another newly discovered superhuman right now. Kinnet asks you to describe everything that happened, as best as you remember it. Then he tells you that they have an entire series of tests they'd like to run on you, starting with a standard physical, then various IQ and aptitude tests, all to get a "baseline" for you, and to compare it with the human standard. Then they can start testing for possibly hidden superhuman abilities. While you talk, in a plush dining room (the interior of the facility still looks like a farmhouse, although many rooms are dominated by offices, and there are obviously large sections that aren't visible from the outside), another pair of men walk in. One is wearing a dark suit, like Mabe's and every other "field agent" you've met. The other is wearing a flannel shirt and jeans, and sports a short beard and mustache. "Mr. Shindell, this is Jason Little. One of the first superhumans we recruited." The man in the flannel shirt holds out his hand. "Nahs ta meet yew," he says. As your hands touch, he suddenly jerks, and you see sparks corruscate around him. He staggers backwards then falls to the ground, as smoke curls from his hair. His body twitches slightly. "Oh Christ!" Mabe says. Kinnet runs to an intercom on the wall and says "Get medical up here now! Agent Little has had a...an accident." <><><><><> Walt appreciates the efforts of the doctor to explain what was going to be done and why; if this had started out as a "won't you step into the laboratory" kind of thing, then he might well have balked right then. The house interests Walt as well, if to a lesser degree; it's the sort of place that his Mama might have liked to live in. Big and pleasant to live in, but not created to be "artsy" or "elegant". Walt thinks to himself that if he gets to stay here while they are examining him, then maybe this won't be so bad after all. He smiles a greeting and readily offers his hand to Jason, feeling more and more at home with the sound of his "drawl". Walt is really starting to relax...right up until they actually touch. Walt stares at his hand and Jason with horrified fascination, unable to tear his gaze away from the awful sight. "JESUS CHRIST!!," Walt swears, leaping back for a moment. What was going on here?!? Had *he* done that to Little? It took a few moments while Walt's mental "gears" whirred madly, but he finally regains control. Looking at the agents, he speaks. "I *assume* that you all know CPR? Well, then, help me!" With that, Walt throws himself down nest to Jason and begins to check him to see what can be done. -Walt- <><><><><> [GM] The doctor grabs you. "No! Don't touch him!" While Mabe and another man perform CPR, he says, "I have a theory..." You're not that interested in theories, but they seem to have things under control, as best they can. Deciding that Jason can be carried, they lift him and carry him down a hall, with you and your introspective biologist following. "According to reports we received from Dallas, you claimed that somehow you 'shut down' Legion, when you touched him. That suggests the ability to neutralize metahuman abilities, perhaps. Jason has the power to absorb and discharge electricity. If he was carrying a charge when you shook hands...well, you might have neutralized his power, and suddenly he had an electric charge in his body and not the power to hold onto it safely. You're lucky you weren't zapped yourself. For that matter, I know how big a charge Jason is *capable* of carrying....obviously this was a small one, or he'd have been incinerated." <><><><><> At first, all Walt feels is the shock and horror that *he* might have done this to another human being, especially one who had been nothing but friendly. He follows along numbly, hearing but not really feeling up to responding. Once they get Jason "started" again, he breaths an audible sigh of relief, glad that he hasn't been the cause (even accidentally) of another persons demise. What the doctor has to say *is* interesting, but it doesn't answer for all of the things that went on in Dallas, though. "So far I *think* I follow what your saying, doc, but there's something that just isn't covered by this theory of my being the metahuman equivalent of cadmium rods in a nuclear reactor. What about the flying glass in the Medical Center. I mean, it shredded those two agents, and messed up another fella real bad. I was standing right next to him, and I didn't even get mussed. I can't wait to see what you can find out, 'cause the only thing worse that having power like this is having it and not knowing what it is or how to control it!" The incident with Jason has only firmed Walt's curiousity into resolve to find out all that he can about these powers and to learn to master them as quickly as he can. One thing he absolutely does not want to do is hurt anyone else by accident! "So, doc, when can we get started?" -Walt- <><><><><> [GM] "Well, let's start with the physical." This proves to be a standard but very thorough exam, including blood tests. They tell you they're still trying to identify a genetic component, possibly a mutation, but haven't found one yet. After that, you get to take a series of aptitude tests, measuring your IQ, various cognitive skills, and education. One of the scientists comments that some metahumans seem to experience an increase in intelligence after becoming superhuman. "Jason, in fact, was mentally retarded, until his powers manifested. Now his intelligence is well within the average range." <><><><><> For Walt, the physical is no big deal; he's probably had similar in order to get his "long haul" trucking certification. As for the "genetic" component, it is Walt's completely non-scientific opinion that if it were genetic, wouldn't it have expressed itself *sometime* prior to this? But he's just the "guinea pig" right now, and contents himself with observing what the researchers are in fact doing and trying to figure out what it is the tests are trying to measure. "I reckon that if I get smarter 'cause of all this, well, that'd be ok" Walt says with a grin, some of his humor returning. All of this is playing on the part of him that used to read comics, filling his head with "what if's". He is anxious to find out what they have to say about what may have happened to him. "So, doc," Walt says, when the battery of IQ/ability tests are completed, "what have you got for me? And what's next?" -Walt- <><><><><> [GM] "Well," Dr. Kinnet says, "it doesn't look as if you've had a significant increase in intelligence." He is looking in a folder, while you remember that the last time you had an IQ test was junior high school. And somehow he has scores to compare with the tests you just took. "Next we try to find out if you have any mental abilities." What follows are a series of tests that seem mostly silly to you. Like out of one of those bad TV movies (which, come to think of it, Walt has probably never seen. ) They try to get you to read their minds. You can't guess what number or color they are thinking of, much less actually pick up on specific thoughts. They try to get you to levitate spoons, heat or chill water in a cup, and guess what shape is on the other side of cards they hold up. None of this works. Nor can you "sense" anything when they set some sealed boxes in front of you, or have you sit in front of a mirror (actually one-way glass, you realize) for about an hour. Thoroughly bored, the first interesting thing happens when they have you roll dice. They ask you to try to control the results. Sure, you think. OK, sevens. You roll a seven. Twice. Not bad, you think. A third time; seven. Seven. Seven. Seven. Seven. Seven. Seven. Twenty times in a row before you finally roll a six. Dr, Kinnet gets quite excited, although, he says, "This is really not my field, but we need to get one of our chaos theorists up here." He pulls out a coin and says "Call it!" as he flips it. You call heads. It comes up heads. "Call it!" he says again. You call heads again; heads again. Next time you call tails. It comes up tails. You try to randomly vary your choice each time he tosses it, and you win 47 out of 50. You're surprised to find they actually have a slot machine in one of their labs. You play it several times, and hit jackpot four times in a row. (No money comes out, unfortunately.) A skinny man with thinning black hair enters the lab and watches as you finally scratch on the slot machine. "They thought I was eccentric when I suggested they also test for probability manipulation," he says gleefully. "But there's always been evidence that certain people are luckier than others. You, my friend, are the sort of phenomenon those of us who work with chaos theory have always been looking for!" <><><><><> Walt shares the excitement that begins to grow with each passing "successful" call of the dice and the coin, but he also begins to feel confused. He has been up until that point sort of assuming (for no particular reason) that this sort of thing tended to manifest as *one* power in most people. "But what about the 'off switch' thing that I seem to do? Is that just some kind of fluke of probability; the one in a 'zillion' chance that a power just wouldn't work? Or do I maybe have *two* powers...or more?" Walt looks pensive; this is starting to take on larger proportions than he had been prepared for. "Doc, what's to say that I'm not seein' what is gonna happen with the dice and the coin before it happens, rather than making it happen? Or maybe I'm using some kind of TK to influence the result physically without knowing it? can you get me an unopened deck of playing cards?" Walt figures that being able to do the same thing with cards that you only turn over rather than toss or roll might be a little bit better "test" of this. [David, what Walt is essentially going to do is draw off the top and try to "call" the hands that he wants. As far as I know, most decks come sealed in order, first by the suit and then by number, low to high. Walt will try to lay them out like this; 4 fours, 4 sevens, 4 twos, 4 nines. Then he will try for this; Spades; King, Ace, Queen : Clubs; Ace, King, Jack. The reason that he has asked for an unopened deck is that if none of the researchers know what the cards are going to be then he cannot be "reading" their thoughts to do this...if it works!] As a side thought, and to try and prove something to himself, Walt thinks about what the chances are that the light bulbs in this room would all burn out at the same time, right now. -Walt- <><><><><> [GM] Doctor Penn tells you, "It's not necessarily true that superhumans only have a single power. You may have a number of abilities, not necessarily related. We don't know. Of course, if you trace cause and effect to a deep enough level, nearly every possible 'super power' could be regarded as some kind of manifestation of psychokinesis. But there is no overt connection, for instance, between Deathstorm's ability to fly and his ability to conjure metallic projectiles out of thin air, or between Paladin's flight, superhuman strength, and invulnerability. All could be functions of a very versatile telekinetic ability, of course, but that doesn't quite explain how he can breathe in space; IF that particular claim of his is true." "Your own power may be entirely based on probability manipulation, with the ability to cause superhuman powers to 'malfunction' against all likelihood. Or you may possess some means of directly suppressing superhuman abilities, and this other talent of yours....yes, it could well be telekinesis, working on a subconscious level. It will take some experimentation to find out." The researchers didn't think to bring any decks of cards into the facility. They say they can get one though; it's an interesting experiment. In the meantime, when you think about all the lights in the room burning out; Pfft! "Did you do that?" asks Dr. Kinnet, in the darkness. <><><><><> Walt smiles despite himself in the darkness; it was kind of childish, but he had just *had* to try *something*! "Yeah, Doc, I think so. Sorry, but I guess I just got real curious and wanted to try something. I promise that I'll keep my "bright" ideas to myself next time; don't want anyone getting hurt jus' 'cus ol' Walt couldn't control himself!" Despite himself, he's pleased; the fact that it actually worked (or seems to have) gives him a subtle feeling of pleasure, a kind of impish satisfaction. He thinks back to how aunt Agnes used to rail against that the fact that Ma let her son read those "foolish, worthless" comic books and such. But Ma had said that dreaming was one of the few things that boys could do that wouldn't get them in trouble or track mud into the house, and had let him go right on reading them. The idea that in one form or another it might be true tickled him somehow. "So, Doc, once we find us a flashlight or somesuch, what then?" -Walt- <><><><><> [GM] Someone gropes their way to the door, and you head out into another room. Where you are introduced to two more men; Dr. Culbrand, who is in charge of the research division, and Harvey Jones.