Molly, a.k.a. "I'm Going to Hell"

Demon of Gambling Debts
Lilim Captain of Greed

Corporeal Forces -- 4Strength 9Agility 7
Ethereal Forces -- 3Intelligence 6Precision 6
Celestial Forces -- 5Will 10Perception 10
Word Forces: 9
Vessels: Horse/2; Human/4 (curvaceous brunette), Charisma +2
Roles: Racehorse/5, Status 1; Molly Wall (casino barfly)/3, Status 2
Skills: Driving/2, Electronics/2, Emote/5, Engineering/1, Fast-Talk/6, Knowledge (Crime Syndicates/4, Gambling/6, Horse Racing/5, area knowledges of various gambling venues such as Atlantic City, Las Vegas, Monte Carlo, etc.), Languages (English/4, French/4, Italian/3, Japanese/3), Lying/5, Move Silently/3, Running/6, Savoir-Faire/4, Seduction/5, Singing/2, Swimming/1
Songs: Affinity (Celestial/6), Attraction (Corporeal/4), Charm (Corporeal/5, Ethereal/2, Celestial/5), Form (Corporeal/1, Ethereal/4, Celestial/4), Healing (Corporeal/3), Machines (Corporeal/1, Ethereal/1), Motion (Corporeal/2, Ethereal/6, Celestial/3), Projection (Corporeal/2), Revulsion (Corporeal/4), Tongues (Ethereal/4)
Servant: Harry Broomsfield/4 (jockey, 4-Force mundane human)
Artifacts: Unmarked Deck -- see below.

Attunements: Calabite of Greed, Lilim of Greed, Only the Best, Captain of the Motherlode, Demon of Gambling Debts

Special Attunement: Molly can turn any gambling debt owed to her into a Geas-hook. The level of the Geas is based on the debtor's ability to pay (a $100,000 debt would be a Geas/6 to a taxi driver, a Geas/1 to an oil sheik). This requires no roll or sensing of a Need, but it must be a debt the individual incurred of his own free will.

Special Rites: Induce someone to gamble more than he can afford to lose (+2 Essence if he actually loses to her). Molly also gets a point of Essence every time she successfully invokes a gambling-based Geas. There is no limit to the number of times per day she can use the latter Rite.


"Molly," as she is still known to her friends, had been a fairly successful Lilim of Greed who'd been working gambling halls and races since her arrival on Earth in the 1920s. She was a Knight in charge of Mammon's gambling operations on the East Coast when she thought up the scheme that was her ticket to a Word.

After she explained her plan, Mammon granted her a new horse vessel for a rate that was only slightly usurious. He then watched with amusement as she spent several years developing a Role as a racehorse that never placed in a single race, and acquired a down-and-out alcoholic jockey as her unsuspecting servant.

By the time the audaciously-named "I'm Going to Hell" was slotted to run in a major regional heat, Molly -- in her other Role as a buxom floozy usually seen hanging on the arm of a gambler or racketeer -- had set up numerous side bets, with her wagering on her own very dark-horse self . . .

Right under the noses of several celestials, "I'm Going to Hell" won the race, and Molly was suddenly owed a very large amount of money by a lot of people. With deft manipulations, she parleyed almost all of those debts into dozens of Geases. Mammon was impressed. So was Lucifer.

Molly actually aspires to the much more powerful Word of Gambling, but she's not yet in that league. She now has one of the largest collections of mortal Geases of any Lilim in Hell, and has negotiated with several Demon Princes to split the "take" when they allow her to work their Shal-Mari casinos, thus giving her many hooks on diabolical gamblers as well.

Since earning her Word, Molly has sought to become an expert on gambling and all methods of generating debt, and lately has become interested in gambling devices of all sorts, from roulette wheels to slot machines to lotto computers.

Unmarked Deck

This is a popular artifact among demons, who are notorious card cheats . . . though angels of Janus have also been known to use them. Any type of cards are possible; traditional poker decks are the most common, but tarot decks and other versions also exist. The owner can choose what card will be drawn next (from the undrawn stack -- no duplications!) at any time by spending 1 Essence. This creates no disturbance other than the Essence expenditure. The deck is not detectable as an artifact on the corporeal plane, and even mortals can use it. Destroying the cards will destroy the relic, however.

Cost: 9 points. (5 points for the base power, +3 Use enhancement, +5 Visibility enhancement, -4 Vulnerability limitation. See the Liber Reliquarum, p. 23.)

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