Below are In Nomine Superiors written in Nobilis terms with their Imperator Properties.

I have not tried to balance their Properties, so some will have positive and negative values. You may elect to charge (or grant) all Servitors character points equal to his Superior's "cost." Archangels, of course, will usually be more expensive, since they tend to be more helpful and benevolent towards their Servitors.

Remember that Imperator Properties will often change the nature of the game from what it would be in straight In Nomine-- the "Honorable" Property, for example, in Nobilis gives all Nobles of that Imperator the ability to detect lies, and recognize Fallen Angels on sight. I have tried to translate the "feel" of each Superior, rather than duplicating his or her abilities, so for example, I list Dominic and Laurence both as *Honorable* Superiors. This would mean that all Servitors of Judgment and the Sword can detect lies and recognize demons on sight, making for a very different game than the canonical In Nomine setting. I advise you to go with it and accept that In Nomine Nobilis is a different kind of game than In Nomine. However, feel free to alter the properties as you see fit if you want something closer to the regular In Nomine setting.

*All* Superiors have the equivalent of the *Granted Gift* and *Granted Handicap* Properties (in the form of the Attunements and dissonance conditions they bestow); these are not included below.

Clear-Sighted: +1

Considerate: +1

Sympathetic: +1

**Total Cost: 3**

Inspiring: +1

Principled: +1

Straightforward: -1

Untalented (Ranged Weapons): -1

**Total Cost: 0**

Cold: -1

Honorable 2

**Total Cost: 1**

Scholarly (Art): +1

**Total Cost: 1**

Fervent: +2

Prophetic: +1

**Total Cost: +3**

Passionate: +1

**Total Cost: 1**

Clear-Sighted: +1

Cold: -1

Demanding: -1

Polished (Science): +1

**Total Cost: 0**

Passionate: +1

**Total Cost: 1**

Empowered "Mystery Cult" (the many Soldiers of God under his command): +2

Fervent: +2

Honorable: +2

Inspiring: +1

Polished (Swordsmanship): +2

**Total Cost: 9**

Scholarly (Trade): +1

Sympathetic: +1

**Total Cost: 2**

Clear-Sighted: +1

Principled: +1

Scholarly (War): +1

Transcendant: +2

**Total Cost: 5**

Straightforward: -1

Sympathetic: +1

**Total Cost: 0**

Advising: +1

Clear-Sighted: +1

Considerate: +1

Prophetic: +1

Sympathetic: +1

**Total Cost: 5**

Multitudinous "Mystery Cult": +1

Passionate: +1

Polished (Erotic Arts): +2

**Total Cost: 4**

Clear-Sighted: +1

Cold: -1

Principled: +1

**Total Cost: 1**

Multitudinous "Mystery Cult" (his many human minions): +1

**Total Cost: 1**

Cold: -1

Cruel: -1

**Total Cost: -2**

Cruel: -1

Passionate: +1

**Total Cost: 0**

**Total Cost: 0**

**Total Cost: 0**

Clear-Sighted: +1

Soul-Twisted: +1

Empowered Mystery Cult (sorcerers): +2

Prophetic: +1

**Total Cost: 5**

**Total Cost: 0**

**Total Cost: 0**

Multitudinous "Mystery Cult" (the Media on Earth): +1

**Total Cost: 1**

Cruel: -1

Degenerate: -1

Demanding: -1

Disrespectful: -1

Empowered Mystery Cult (undead): +2

**Total Cost: -2**

**Total Cost: 0**

Cruel: -1

Demanding: -1

Disrespectful: -1

Scholarly (Science): +1

**Total Cost: -2**